Difference between revisions of "R3d.World:destroyBody"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
Line 4: | Line 4: | ||
=== Description === | === Description === | ||
Destroys a rigid body in the dynamics world. | Destroys a rigid body in the dynamics world. | ||
− | < | + | <syntaxhighlight lang="lua"> |
r3d.World:destroyBody(body) | r3d.World:destroyBody(body) | ||
</source> | </source> | ||
Line 12: | Line 12: | ||
=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
stage:addEventListener(Event.ENTER_FRAME, function(e) | stage:addEventListener(Event.ENTER_FRAME, function(e) | ||
world:destroyBody(body) | world:destroyBody(body) |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.World
Description
Destroys a rigid body in the dynamics world. <syntaxhighlight lang="lua"> r3d.World:destroyBody(body) </source>
Parameters
body: (body) the body to destroy
Example
<syntaxhighlight lang="lua"> stage:addEventListener(Event.ENTER_FRAME, function(e) world:destroyBody(body) world:step(e.deltaTime) end </source>
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap