Difference between revisions of "FBInstant"
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Revision as of 18:00, 25 March 2020
Supported platforms:
Available since: Gideros 2018.3
Description
Facebook Instant Games Initialisation and Core.
It is very important that only the following API calls are made before startGameAsync has resolved:
- FBInstant.getSDKVersion()
- FBInstant.initializeAsync()
- FBInstant.getPlatform()
- FBInstant.setLoadingProgress()
- FBInstant.getSupportedAPIs()
- FBInstant.quit()
- FBInstant.onPause()
- FBInstant.player.getID()
To help do this you could create a variable called FBInstantAPI and set it to true once startGameAsync has been resolved - then only call other API commands if FBInstant is true and then if FBInstantAPI is true.
Examples
Initialisation and removal of the Facebook loading progress indicator.
pcall(function() FBInstant=require "FBInstant" end)
if FBInstant then
FBInstant.startGameAsync(function()
print("Loading screen removed")
FBInstantAPI=true
end)
else
print("FBInstant not loaded")
end
MethodsFBInstant.canCreateShortcutAsync Returns whether or not the user is eligible to have shortcut creation requested. |
EventsConstants |