Difference between revisions of "R3d.Body:applyTorque"
From GiderosMobile
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r3d.Body:applyTorque(torqueX,torqueY,torqueZ) | r3d.Body:applyTorque(torqueX,torqueY,torqueZ) | ||
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=== Parameters === | === Parameters === | ||
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if isleft then ship.body:applyTorque(0, -24 * 64, 0) end | if isleft then ship.body:applyTorque(0, -24 * 64, 0) end | ||
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{{R3d.Body}} | {{R3d.Body}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Body
Description
Applies a torque to the body.
r3d.Body:applyTorque(torqueX,torqueY,torqueZ)
Parameters
torqueX: (number) applies a torque on the X axis
torqueY: (number) applies a torque on the Y axis
torqueZ: (number) applies a torque on the Z axis
Example
if isleft then ship.body:applyTorque(0, -24 * 64, 0) end
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside