Difference between revisions of "R3d.Body:setLinearDamping"
From GiderosMobile
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=== Description === | === Description === | ||
− | Sets the rate at which the body linear velocity comes to a stop | + | Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second). |
<source lang="lua"> | <source lang="lua"> | ||
r3d.Body:setLinearDamping(number) | r3d.Body:setLinearDamping(number) | ||
Line 9: | Line 9: | ||
=== Parameters === | === Parameters === | ||
− | '''number''': (number) body linear damping, | + | '''number''': (number) body linear damping, between 0 and 1 (default = 0, no damping) |
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> | ||
+ | self.body = xworld:createBody(view:getMatrix()) | ||
+ | self.body:setLinearDamping(0.5) | ||
</source> | </source> | ||
{{R3d.Body}} | {{R3d.Body}} |
Revision as of 03:21, 13 March 2021
Available since: Gideros 2020.2
Class: R3d.Body
Description
Sets the rate at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).
r3d.Body:setLinearDamping(number)
Parameters
number: (number) body linear damping, between 0 and 1 (default = 0, no damping)
Example
self.body = xworld:createBody(view:getMatrix())
self.body:setLinearDamping(0.5)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside