Difference between revisions of "Sprite:hitTestPoint"
From GiderosMobile
Line 14: | Line 14: | ||
'''x''': (number) <translate></translate> <br/> | '''x''': (number) <translate></translate> <br/> | ||
'''y''': (number) <translate></translate> <br/> | '''y''': (number) <translate></translate> <br/> | ||
− | '''shapeFlag''': (bool) <translate>Take clipping/masking into consideration when testing hit point</translate> '''optional'''<br/> | + | '''shapeFlag''': (bool) <translate>Take hidden, clipping/masking into consideration when testing hit point</translate> '''optional'''<br/> |
=== <translate>Return values</translate> === | === <translate>Return values</translate> === | ||
'''<translate>Returns</translate>''' (bool) <translate>''true'' if the given global coordinates are in bounds of the sprite, ''false'' otherwise.</translate><br/> | '''<translate>Returns</translate>''' (bool) <translate>''true'' if the given global coordinates are in bounds of the sprite, ''false'' otherwise.</translate><br/> |
Revision as of 16:27, 17 December 2018
Available since: Gideros 2011.6
Class: Sprite
Description
Checks whether the given coordinates (in global coordinate system) is in bounds of the sprite.
(bool) = Sprite:hitTestPoint(x,y,shapeFlag)
Parameters
x: (number)
y: (number)
shapeFlag: (bool) Take hidden, clipping/masking into consideration when testing hit point optional
Return values
Returns (bool) true if the given global coordinates are in bounds of the sprite, false otherwise.