Difference between revisions of "R3d.Body:applyForce"

From GiderosMobile
(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.Body<br/> === Description === Applies a force to the body. <source lang="lua"> r3d.Body:applyForce(forceX,for...")
 
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
 
=== Description ===
 
=== Description ===
 
Applies a force to the body.
 
Applies a force to the body.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:applyForce(forceX,forceY,forceZ[,pointX,pointY,pointZ])
 
r3d.Body:applyForce(forceX,forceY,forceZ[,pointX,pointY,pointZ])
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
Line 17: Line 17:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
if isup then ship.body:applyForce(0, 0, 64) end
 
if isup then ship.body:applyForce(0, 0, 64) end
</source>
+
</syntaxhighlight>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 14:31, 13 July 2023

Available since: Gideros 2019.10
Class: R3d.Body

Description

Applies a force to the body.

r3d.Body:applyForce(forceX,forceY,forceZ[,pointX,pointY,pointZ])

Parameters

forceX: (number) applies a force on the X axis
forceY: (number) applies a force on the Y axis
forceZ: (number) applies a force on the Z axis
pointX: (number) offsets the point of the force on the X axis (optional default is 0)
pointY: (number) offsets the point of the force on the Y axis (optional default is 0)
pointZ: (number) offsets the point of the force on the Z axis (optional default is 0)

Example

if isup then ship.body:applyForce(0, 0, 64) end