Difference between revisions of "R3d.World:testCollision"

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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.World<br/> === Description === Checks collisions between two bodies. <source lang="lua"> r3d.World:testCollis...")
 
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=== Description ===
 
=== Description ===
 
Checks collisions between two bodies.
 
Checks collisions between two bodies.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.World:testCollision(bodyA,bodyB,callback,category)
 
r3d.World:testCollision(bodyA,bodyB,callback,category)
</source>
+
</syntaxhighlight>
 +
 
 +
'''Note''': this function is not called every frame. To do so, you should put the function in the ''ENTER_FRAME'' event or the r3d:''setEventListener''
  
 
=== Parameters ===
 
=== Parameters ===
Line 15: Line 17:
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
function callback()
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function callback(e)
print("xxx")
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print(e.fixture1, e.body1)
 +
print(e.fixture2, e.body2)
 +
print(e.body1.id, e.body2.id)
 
end
 
end
 
world:testCollision(bodyA, callback)
 
world:testCollision(bodyA, callback)
 
world:testCollision(bodyA, bodyB, callback, 1)
 
world:testCollision(bodyA, bodyB, callback, 1)
 
world:testCollision(callback)
 
world:testCollision(callback)
</source>
+
</syntaxhighlight>
  
 
{{R3d.World}}
 
{{R3d.World}}

Latest revision as of 00:27, 16 December 2025

Available since: Gideros 2019.10
Class: R3d.World

Description

Checks collisions between two bodies.

r3d.World:testCollision(bodyA,bodyB,callback,category)

Note: this function is not called every frame. To do so, you should put the function in the ENTER_FRAME event or the r3d:setEventListener

Parameters

bodyA: (body) the body A optional
bodyB: (body) the body B optional
callback: (function) the callback function
category: (number) bit mask for collision filtering optional

Example

function callback(e)
	print(e.fixture1, e.body1)
	print(e.fixture2, e.body2)
	print(e.body1.id, e.body2.id)
end
world:testCollision(bodyA, callback)
world:testCollision(bodyA, bodyB, callback, 1)
world:testCollision(callback)