Difference between revisions of "R3d.World:testOverlap"

From GiderosMobile
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=== Description ===
 
=== Description ===
Checks if two bodies overlap.
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Checks if the colliders of two bodies overlap.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(bool) = r3d.World:testOverlap(bodyA, bodyB)
 
(bool) = r3d.World:testOverlap(bodyA, bodyB)
</source>
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</syntaxhighlight>
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You can use this if you just want to know if bodies are colliding but your are not interested in the contact information.
  
 
=== Parameters ===
 
=== Parameters ===
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end
 
end
 
world:setEventListener(collisionsEventListener)
 
world:setEventListener(collisionsEventListener)
</source>
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</syntaxhighlight>
  
 
{{R3d.World}}
 
{{R3d.World}}

Latest revision as of 23:33, 15 December 2025


Available since: Gideros 2019.10
Class: R3d.World

Description

Checks if the colliders of two bodies overlap.

(bool) = r3d.World:testOverlap(bodyA, bodyB)

You can use this if you just want to know if bodies are colliding but your are not interested in the contact information.

Parameters

bodyA: (body) the first body to test collisions with
bodyB: (body) the second body to test collisions with

Return values

Returns (boolean) either true or false

Example

local c = 1
function collisionsEventListener()
	if world:testOverlap(shipvp.body, ground01body) then
		print("collision", c)
		c += 1
	end
end
world:setEventListener(collisionsEventListener)