Difference between revisions of "FBInstant"
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__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
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<!-- GIDEROSOBJ:FBInstant --> | <!-- GIDEROSOBJ:FBInstant --> | ||
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'''<translate>Supported platforms</translate>:''' [[File:Platform html5.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform html5.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2018.3<br/> | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | + | Facebook Instant Games Initialisation and Core. | |
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− | + | It is very important that only the following API calls are made before startGameAsync has resolved: | |
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− | It is very important that only the following API calls are made before startGameAsync has resolved: | ||
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+ | *'''FBInstant.getSDKVersion()'''<br/> | ||
+ | *'''FBInstant.initializeAsync()'''<br/> | ||
+ | *'''FBInstant.getPlatform()'''<br/> | ||
+ | *'''FBInstant.setLoadingProgress()'''<br/> | ||
+ | *'''FBInstant.getSupportedAPIs()'''<br/> | ||
+ | *'''FBInstant.quit()'''<br/> | ||
+ | *'''FBInstant.onPause()'''<br/> | ||
+ | *'''FBInstant.player.getID()'''<br/> | ||
To help do this you could create a variable called FBInstantAPI and set it to true once startGameAsync has been resolved - then only call other API commands if FBInstant is true and then if FBInstantAPI is true. | To help do this you could create a variable called FBInstantAPI and set it to true once startGameAsync has been resolved - then only call other API commands if FBInstant is true and then if FBInstantAPI is true. | ||
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=== <translate>Examples</translate> === | === <translate>Examples</translate> === | ||
'''Initialisation and removal of the Facebook loading progress indicator.''' | '''Initialisation and removal of the Facebook loading progress indicator.''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
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pcall(function() FBInstant=require "FBInstant" end) | pcall(function() FBInstant=require "FBInstant" end) | ||
if FBInstant then | if FBInstant then | ||
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print("FBInstant not loaded") | print("FBInstant not loaded") | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- | ||
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=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} | ||
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+ | {{Facebook Instant Games}} |
Latest revision as of 14:26, 13 July 2023
Supported platforms:
Available since: Gideros 2018.3
Description
Facebook Instant Games Initialisation and Core.
It is very important that only the following API calls are made before startGameAsync has resolved:
- FBInstant.getSDKVersion()
- FBInstant.initializeAsync()
- FBInstant.getPlatform()
- FBInstant.setLoadingProgress()
- FBInstant.getSupportedAPIs()
- FBInstant.quit()
- FBInstant.onPause()
- FBInstant.player.getID()
To help do this you could create a variable called FBInstantAPI and set it to true once startGameAsync has been resolved - then only call other API commands if FBInstant is true and then if FBInstantAPI is true.
Examples
Initialisation and removal of the Facebook loading progress indicator.
pcall(function() FBInstant=require "FBInstant" end)
if FBInstant then
FBInstant.startGameAsync(function()
print("Loading screen removed")
FBInstantAPI=true
end)
else
print("FBInstant not loaded")
end
MethodsFBInstant.canCreateShortcutAsync Returns whether or not the user is eligible to have shortcut creation requested. |
EventsConstants |