Difference between revisions of "Mesh:setColorArray"

From GiderosMobile
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-- same as above
 
-- same as above
 
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}</source>
 
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}</source>
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 +
{{Mesh}}

Revision as of 22:55, 3 December 2019


Available since: Gideros 2012.09
Class: Mesh

Description


Assigns new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

 Mesh:setColorArray(colors)

Parameters

colors: (any)

Examples

Example

-- set the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)

-- same as above
mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0}