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From GiderosMobile
  • r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) '''anchorY''': (number) anchor y<br/>
    738 bytes (91 words) - 14:32, 13 July 2023
  • r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) '''anchorY''': (number) anchor y<br/>
    772 bytes (93 words) - 14:32, 13 July 2023
  • Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) '''anchorY''': (number) anchor position in Sprite internal coordinates<br/>
    741 bytes (89 words) - 16:28, 11 May 2025
  • r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) '''anchorY''': (number) anchor y<br/>
    1 KB (125 words) - 14:31, 13 July 2023
  • r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) '''anchorY''': (number) y anchor<br/>
    1 KB (133 words) - 14:32, 13 July 2023
  • *''"anchorY"'' self.camera:set("anchorY", posy / self.camera:getScale())
    2 KB (245 words) - 14:33, 13 July 2023
  • (table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) '''anchory''': (number) the y coordinate of the world anchor point <br/>
    1 KB (159 words) - 14:26, 13 July 2023
  • (table) = b2.createRevoluteJointDef(bodyA,bodyB,anchorx,anchory) '''anchory''': (number) the y coordinate of the world anchor point <br/>
    1 KB (160 words) - 14:27, 13 July 2023
  • Sprite:setAnchorPoint(anchorX,anchorY,anchorZ) '''anchorY''': (number) anchor position in Sprite internal coordinates<br/>
    1 KB (172 words) - 16:20, 11 May 2025
  • ...<br/><!--GIDEROSMTD:r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) creates a ball and socket joint--> ...joint''<br/><!--GIDEROSMTD:r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) creates a fixed joint-->
    3 KB (488 words) - 03:34, 18 December 2025
  • ...n table''<br/><!--GIDEROSMTD:b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) creates and returns a friction joint definition table--> ...table''<br/><!--GIDEROSMTD:b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) creates and returns a prismatic joint definition table-->
    4 KB (533 words) - 01:36, 1 December 2023
  • (table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) '''anchory''': (number) the y coordinate of the world anchor point <br/>
    1 KB (194 words) - 14:27, 13 July 2023
  • (table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) '''anchory''': (number) the y coordinate of the world anchor point <br/>
    1 KB (193 words) - 14:27, 13 July 2023
  • *''"anchorY"''
    1 KB (189 words) - 14:33, 13 July 2023
  • ...a="fonts/ar_ta.png", sa="fonts/ar_tha.png"}, 3, 0) -- tp, mappings, scale, anchory
    1 KB (173 words) - 14:33, 13 July 2023
  • --p:set("anchorY", .5) -- NOT OK p:set("anchorY", 16) -- OK
    5 KB (774 words) - 01:37, 23 March 2025
  • cf:setLayoutConstraints({ fillx=0.5, anchorx=0.1, anchory=1, }) -- TextField x, y position
    3 KB (440 words) - 12:10, 17 June 2024
  • * '''anchory''': specifies relative placement of the child on Y axis. anchor mustn't be
    5 KB (685 words) - 15:03, 20 October 2025
  • *''anchorY''
    6 KB (782 words) - 12:48, 11 January 2025
  • camera = GCam.new(yourScene [, anchorX, anchorY]) -- anchor by default is (0.5, 0.5) function GCam:setAnchor(anchorX, anchorY)
    31 KB (4,361 words) - 22:50, 18 November 2023

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