FBInstant.player.getConnectedPlayersAsync
From GiderosMobile
Available since: Gideros 2018.3
Description
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.
FBInstant.player.getConnectedPlayersAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.
Examples
Example 1
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
for key,value in pairs(player) do
print(key,value)
end
end
end
end)
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Example 2
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
end
end
end)
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