FBInstant.player.getConnectedPlayersAsync
From GiderosMobile
Available since: Gideros 2018.3
Class: Player
Description
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.
 FBInstant.player.getConnectedPlayersAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved. 
Examples
Example 1
FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			for key,value in pairs(player) do
				print(key,value)
			end
		end
	end
end)
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Example 2
FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
		end
	end
end)
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- FBInstant.player.canSubscribeBotAsync
 - FBInstant.player.flushDataAsync
 - FBInstant.player.getConnectedPlayersAsync
 - FBInstant.player.getDataAsync
 - FBInstant.player.getID
 - FBInstant.player.getName
 - FBInstant.player.getPhoto
 - FBInstant.player.getSignedPlayerInfoAsync
 - FBInstant.player.getStatsAsync
 - FBInstant.player.incrementStatsAsync
 - FBInstant.player.setDataAsync
 - FBInstant.player.setStatsAsync
 - FBInstant.player.subscribeBotAsync