FBInstant.player.flushDataAsync

From GiderosMobile
Revision as of 14:28, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")


Available since: Gideros 2018.3
Class: Player

Description


Immediately flushes any changes to the player data to the designated cloud storage. This function is expensive, and should primarily be used for critical changes where persistence needs to be immediate and known by the game. Non-critical changes should rely on the platform to persist them in the background. NOTE: Calls to player.setDataAsync will be rejected while this function's result is pending.

<syntaxhighlight lang="lua">

FBInstant.player.flushDataAsync(callback)

</source>

Parameters

callback: (function) A function that will be called with two arguments: true when changes have been persisted successfully or nil if the operation failed, and an error code if the function failed.

Examples

Example
<syntaxhighlight lang="lua"> FBInstant.player.setDataAsync({achievements={"medal1","medal2","medal3"},currentLife=300}, function(result,error)

   if result then

FBInstant.player.flushDataAsync(function (result,error) if result then print("Data persisted to FB!") end end) end end)
</source>