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- 15:47, 9 November 2025 Tuto tiny-ecs 2d platformer Part 12 You Win (hist | edit) [4,437 bytes] MoKaLux (talk | contribs) (wip)
- 15:26, 8 November 2025 Tuto tiny-ecs 2d platformer Part 11 Systems 3 (hist | edit) [24,969 bytes] MoKaLux (talk | contribs) (wip)
- 04:19, 6 November 2025 Tuto tiny-ecs 2d platformer Part 10 Collision System (hist | edit) [28,642 bytes] MoKaLux (talk | contribs) (wip)
- 03:55, 5 November 2025 Tuto tiny-ecs 2d platformer Part 9 Systems (hist | edit) [32,134 bytes] MoKaLux (talk | contribs) (wip)
- 01:16, 26 October 2025 Tiled Physics Shapes (hist | edit) [11,452 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ == TILED PHYSICS SHAPES == Here are the classes to build the Tiled shapes as physics objects for your levels. The following classes read the shapes parameters as de...")
- 00:53, 26 October 2025 Tiled Deco Shapes (hist | edit) [10,218 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ == TILED DECO SHAPES == Here are the classes to build the Tiled shapes to decorate your levels. The following classes read the shapes parameters as defined in Tiled...")
- 21:31, 25 October 2025 Tuto tiny-ecs 2d platformer Part 8 more entities (hist | edit) [13,065 bytes] MoKaLux (talk | contribs) (wip)
- 19:04, 18 October 2025 Sprite:updateStyle (hist | edit) [937 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2015.04.04<br/> '''Class:''' Sprite<br/> === Description === Performs what need to be done when the style table of a Sprite has c...")
- 18:48, 18 October 2025 Sprite:spriteToLocalMatrix (hist | edit) [931 bytes] MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2023.2<br/> '''Class:''' Sprite<br/> === Description === Converts from one Sprite local matrix space to another. Returns a Matrix that tran...")
- 18:14, 18 October 2025 Sprite:setWorldAlign (hist | edit) [792 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> '''Class:''' Sprite<br/> === Description === Instructs Gideros to align the Sprite position on a screen pixel. This i...")
- 11:34, 18 October 2025 Sprite:setHiddenChildren (hist | edit) [828 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.3.1<br/> '''Class:''' Sprite<br/> === Description === Hides children sprites in batch. <syntaxhighlight lang="lua"> Sprite:s...")
- 11:16, 18 October 2025 Sprite:isOnStage (hist | edit) [849 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.1.3<br/> '''Class:''' Sprite<br/> === Description === Returns whether the Sprite is on stage. <syntaxhighlight lang="lua"> (...")
- 20:15, 17 October 2025 Sprite:resolveStyle (hist | edit) [1,081 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.6<br/> '''Class:''' Sprite<br/> === Description === Resolves a style reference from the given style table or the one attache...")
- 19:58, 17 October 2025 Sprite:setStyle (hist | edit) [1,997 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.6<br/> '''Class:''' Sprite<br/> === Description === Attaches a style table to a Sprite and mark it as dirty. This means that...")
- 14:36, 17 October 2025 Sprite:addChildrenAt (hist | edit) [1,543 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2025.10<br/> '''Class:''' Sprite<br/> === Description === Adds several Sprites at once as children to this Sprite (faster). The c...")