New pages
From GiderosMobile
- 19:47, 8 December 2024 Gideros LOSC (hist | edit) [6,922 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ === LOSC === OSC 1.0 implementation for lua. Github: '''https://github.com/davidgranstrom/losc''' '''License''': * MIT License '''Features''': * implements the compl...")
- 03:44, 24 November 2024 Tuto tiny-ecs beatemup Part 12 You Win (hist | edit) [7,191 bytes] MoKaLux (talk | contribs) (wip)
- 20:32, 23 November 2024 Tuto tiny-ecs beatemup Part 11 Systems 3 (hist | edit) [23,300 bytes] MoKaLux (talk | contribs) (wip)
- 20:02, 22 November 2024 Tuto tiny-ecs beatemup Part 10 Systems 2 (hist | edit) [25,710 bytes] MoKaLux (talk | contribs) (wip)
- 23:45, 20 November 2024 Tuto tiny-ecs beatemup Part 9 Systems (hist | edit) [21,247 bytes] MoKaLux (talk | contribs) (wip)
- 15:22, 20 November 2024 Tuto tiny-ecs beatemup Part 8 Breakables (hist | edit) [5,063 bytes] MoKaLux (talk | contribs) (wip)
- 02:21, 20 November 2024 Tuto tiny-ecs beatemup Part 7 Enemies (hist | edit) [16,960 bytes] MoKaLux (talk | contribs) (wip)
- 21:06, 19 November 2024 Tuto tiny-ecs beatemup Part 6 ECS Components (hist | edit) [5,654 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Components == As we have seen in the previous chapter, components are abilities we add to an Entity. Entities can and will share the same components. Let's contin...")
- 16:50, 18 November 2024 Tuto tiny-ecs beatemup Part 5 ePlayer1 (hist | edit) [11,292 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == the levelX.lua file == This is where all the fun begins! The LevelX scene holds the game loop and controls the flow of each levels. When the scene loads, it cons...")
- 09:20, 15 November 2024 Shader Varying Descriptors (hist | edit) [1,751 bytes] Hgy29 (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2015.06.30<br/> '''Class:''' Shader<br/> === Description === Each varying entry is a lua table with the following fields: * '''n...")
- 22:51, 13 November 2024 Tuto tiny-ecs beatemup Part 4 LevelX (hist | edit) [26,913 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == the levelX.lua file == This is where all the fun takes place! The transitions Class controls all scenes transitions. It plays an essential role in the flow of the...")
- 15:18, 13 November 2024 Tuto tiny-ecs beatemup Part 3 transitions menu options (hist | edit) [24,745 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ We quickly go through the '''Transitions''' Class, the '''Menu''' scene and the '''Options''' scene as they were covered in the '''Gideros Game Template1 Tutorial'''....")
- 08:40, 13 November 2024 Tuto tiny-ecs beatemup Part 2 Init and Main (hist | edit) [8,635 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == the init.lua file == In the ''init.lua'' file we initialize some global variables. In this file we initialize: * the plugins for our game * some global app variabl...")
- 13:12, 12 November 2024 Tuto tiny-ecs beatemup Part 1 Setup (hist | edit) [2,794 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Setup == As mentionned in the introduction, we will use the '''Gideros Game Template1'''. So make a copy of your Gideros Game...")
- 18:56, 11 November 2024 Mokalux SandBox (hist | edit) [9,078 bytes] MoKaLux (talk | contribs) (Created page with "Here I am testing stuff! ---- <!-- File:Gideros_icon.png to use the full version of the file 200px|thumb|left|alt text to use a 200 pixel wide r...")
- 00:04, 11 November 2024 Cute c2 (hist | edit) [15,070 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ <!-- GIDEROSOBJ:cute_c2--> '''Supported platforms:''' File:Platform android.pngFile:Platform ios.pngFile:Platform mac.pngFile:Platform pc.pngFile:P...")
- 05:18, 8 November 2024 B2.ParticleSystem:getWeightBuffer (hist | edit) [408 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.11<br/> '''Class:''' b2.ParticleSystem<br/> === Description === TO DO! <syntaxhighlight lang="lua"> (number) = b2.ParticleSy...")
- 05:12, 8 November 2024 B2.ParticleSystem:getVelocityBuffer (hist | edit) [416 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.11<br/> '''Class:''' b2.ParticleSystem<br/> === Description === TO DO! <syntaxhighlight lang="lua"> (number) = b2.ParticleSy...")
- 05:12, 8 November 2024 B2.ParticleSystem:getPositionBuffer (hist | edit) [415 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.11<br/> '''Class:''' b2.ParticleSystem<br/> === Description === TO DO! <syntaxhighlight lang="lua"> (number) = b2.ParticleSy...")
- 05:11, 8 November 2024 B2.ParticleSystem:getColorBuffer (hist | edit) [406 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.11<br/> '''Class:''' b2.ParticleSystem<br/> === Description === TO DO! <syntaxhighlight lang="lua"> (number) = b2.ParticleSy...")
- 04:48, 8 November 2024 Application:applyStyles (hist | edit) [232 bytes] MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2024.11<br/> '''Class:''' Application<br/> === Description === Immediately applies pending style changes. <syntaxhighlight lang="lua"> appl...")
- 03:30, 8 November 2024 Core.getScriptPath (hist | edit) [630 bytes] MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2024.11<br/> '''Class:''' Core<br/> === Description === Returns the path to a script consisting of a folder if any and the script name with...")
- 22:53, 6 November 2024 ColorValue (hist | edit) [1,020 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.11<br/> '''Class:''' (global)<br/> === Description === This function sets a Color its ''r'',''g'',''b'',''a'' channel values...")
- 22:09, 5 November 2024 Optimizations (hist | edit) [4,411 bytes] MoKaLux (talk | contribs) (Created page with "'''Supported platforms:''' File:Platform android.pngFile:Platform ios.pngFile:Platform mac.pngFile:Platform pc.pngFile:Platform html5.pngFile:Platform wi...")
- 20:01, 27 October 2024 Tuto Gideros Game Template1 Part 8 Player (hist | edit) [2,994 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == a Player == We test our Gideros Game Template1 and add a player you can control with the keyboard. '''Note: this is for testing purposes only''' I didn't really...")
- 18:09, 26 October 2024 Tuto Gideros Game Template1 Part 7 Game (hist | edit) [7,132 bytes] MoKaLux (talk | contribs) (wip)
- 11:12, 26 October 2024 Tuto Gideros Game Template1 Part 6 Options (hist | edit) [19,482 bytes] MoKaLux (talk | contribs) (wip)
- 22:13, 25 October 2024 Tuto Gideros Game Template1 Part 5 Menu (hist | edit) [6,944 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Menu scene == Our '''Menu''' scene will mainly consist of: * some buttons ('''ButtonMonster class''') to navigate to other scenes * setup of a keyboard navigati...")
- 20:14, 25 October 2024 Tuto Gideros Game Template1 Part 4 Transitions (hist | edit) [2,603 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Transitions == For our game, we will transition between scenes using a transition scene. The '''transitions''' scene will receive as parameter the next scene to lo...")
- 19:27, 25 October 2024 Tuto Gideros Game Template1 Part 3 Main (hist | edit) [5,503 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == the main.lua file == In the ''main.lua'' file we will start shaping our game, that is: * give our window a title and position * configure our save system: the actua...")
- 18:11, 25 October 2024 Tuto Gideros Game Template1 Part 2 Init (hist | edit) [2,764 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == the init.lua file == In the ''init.lua'' file we will initialize some global variables. It is nothing too fancy and mostly uses Gideros standard API. In this file...")
- 17:06, 25 October 2024 Tuto Gideros Game Template1 Part 1 Project Setup (hist | edit) [2,274 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Project setup == Create a project and call it anything you want, eg.: "''Gideros_Game_Template1''" for example. In the project properties (right click your project...")
- 11:09, 25 October 2024 Tutorial - Gideros Game Template1 (hist | edit) [1,423 bytes] MoKaLux (talk | contribs) (Created page with "Hello developer! In this tutorial, we will make our first Gideros Game Template you could use and reuse for your games. Suitable for all platforms: PC, mobile, web, ... Thi...")
- 22:24, 8 October 2024 Dear ImGui Examples (hist | edit) [16,373 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ '''note''': you may have to provide your own assets (fonts, gfx, …). === ImGui Custom Font === <syntaxhighlight lang="lua"> require "ImGui" -- imgui self.imgui =...")
- 23:16, 6 October 2024 Sprite.EFFECT MODE TRIGGERED (hist | edit) [163 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2021.1<br/> '''Value:''' Sprite.EFFECT_MODE_TRIGGERED<br/> '''Class:''' Sprite<br/> === Description === {{Sprite}}")
- 23:14, 6 October 2024 Sprite.EFFECT MODE CONTINUOUS (hist | edit) [164 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2021.1<br/> '''Value:''' 0 Sprite.EFFECT_MODE_CONTINUOUS<br/> '''Class:''' Sprite<br/> === Description === {{Sprite}}")
- 23:12, 6 October 2024 Sprite.EFFECT MODE AUTOMATIC (hist | edit) [163 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2021.1<br/> '''Value:''' Sprite.EFFECT_MODE_AUTOMATIC<br/> '''Class:''' Sprite<br/> === Description === {{Sprite}}")
- 22:02, 4 October 2024 Dear ImGui Getting Started (hist | edit) [10,108 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Dear ImGui for Gideros Mobile''' == Gideros Dear ImGui embedded Demo == <syntaxhighlight lang="lua"> require "ImGui" local imgui = ImGui.new() stage:addChild(im...")
- 20:42, 3 October 2024 Dear ImGui Flags (hist | edit) [52,437 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ === FocusedFlags === <syntaxhighlight lang="lua"> ImGui.FocusedFlags_ChildWindows ImGui.FocusedFlags_AnyWindow ImGui.FocusedFlags_RootWindow ImGui.FocusedFlags_RootA...")
- 20:25, 3 October 2024 Dear ImGui Enums (hist | edit) [2,789 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ == ENUMS == === Keyboard keys === ==== Keys ==== <syntaxhighlight lang="lua"> ImGui.Key_None ImGui.Key_Tab ImGui.Key_LeftArrow ImGui.Key_RightArrow ImGui.Key_UpArro...")
- 17:32, 2 October 2024 Dear ImGui API (hist | edit) [71,634 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ (copied from @'''rrraptor''''s GitHub '''https://github.com/MultiPain/Gideros_ImGui''') = Dear ImGui LUA binding for Gideros Mobile = == Constructor == <syntaxhighli...")
- 17:25, 2 October 2024 Dear ImGui FAQ (hist | edit) [10,958 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ == Labels and the ID Stack == Dear ImGui internally need to uniquely identify UI elements. Elements that are typically not clickable (such as calls to the Text func...")