Math.distance
Available since: Gideros 2020.9
Class: math
Description
Returns the distance betwen two points. <syntaxhighlight lang="lua"> (number) = math.distance(x1,y1,z1,x2,y2,z2) (number) = math.distance({x1,y1,z1},{x2,y2,z2}) (number) = math.distance({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2}) </source>
Note: the number will always be a positive number
Parameters
x1: (number) X component of the first point
y1: (number) Y component of the first point
z1: (number) Z component of the first point optional
x2: (number) X component of the second point
y2: (number) Y component of the second point
z2: (number) Z component of the second point optional
Return values
Returns (number) the distance between the two points (always positive)
Example
<syntaxhighlight lang="lua"> local mydist = 256 function LevelX:onEnterFrame(e) -- player position posx, posy = self.player1.body:getPosition() -- for perfs for k, v in pairs(self.myobjects) do -- k=sprite, v=box2d body local x1, y1 = v:getPosition() if math.distance(x1, y1, posx, posy) > mydist then k:setVisible(false) else k:setVisible(true) end end end </source>
- Math
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- Math.asin
- Math.atan
- Math.atan2
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- Math.cos
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