Math.normalize
From GiderosMobile
Available since: Gideros 2020.9
Class: math
Description
Normalize a vector.
(number),(number),(number) = math.normalize(x,y,z)
(table) = math.normalize({x,y,z})
(table) = math.normalize({x=x,y=y,z=z})
Parameters
x: (number) X component of the vector
y: (number) Y component of the vector
z: (number) Z component of the vector optional
Return values
Returns (number) the normalized vector
- Math
 - Math.abs
 - Math.acos
 - Math.asin
 - Math.atan
 - Math.atan2
 - Math.ceil
 - Math.clamp
 - Math.cos
 - Math.cosh
 - Math.cross
 - Math.deg
 - Math.distance
 - Math.distances
 - Math.dot
 - Math.edge
 - Math.exp
 - Math.fft
 - Math.floor
 - Math.fmod
 - Math.frexp
 - Math.ifft
 - Math.inside
 - Math.ldexp
 - Math.length
 - Math.log
 - Math.log10
 - Math.max
 - Math.min
 - Math.modf
 - Math.nearest
 - Math.noise
 - Math.normalize
 - Math.pow
 - Math.rad
 - Math.random
 - Math.randomseed
 - Math.raycast
 - Math.round
 - Math.sign
 - Math.sin
 - Math.sinh
 - Math.sqrt
 - Math.tan
 - Math.tanh