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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 06:54, 7 November 2023 MoKaLux talk contribs created page File:Playground ShaderSaturate.GApp (Playground_ShaderSaturate)
- 06:54, 7 November 2023 MoKaLux talk contribs uploaded File:Playground ShaderSaturate.GApp (Playground_ShaderSaturate)
- 04:18, 7 November 2023 MoKaLux talk contribs deleted page Developer YouTube Channels (content was: "Here is a place where you can find the YouTube channels of people who code using Gideros or have tutorials, etc. New users can then see what people have made, how to code, etc. If you like what you see then please subscribe to the channels, and if you have a YouTube channel yourself then please contact us so we add it to the list. (In order of date added to the list) '''SinisterSoft''': https://www.youtube.com/user/AnthonyBall1966 '''oleg''': https://www.youtube.com/user/s...")
- 04:00, 7 November 2023 MoKaLux talk contribs deleted page 3D Maze (content was: "'''3D Maze demo''' {{#widget:GApp|app=3D-Maze-Pebble.GApp|width=480|height=320|auto=1|plugins=json}} === Source code === *Requirements: Need luashader and 3dbase standard libraries <syntaxhighlight lang="lua"> -- Maze construction Laby=Core.class(Sprite,function(sz) end) function Laby:init(sz) self.sz=sz local szw=sz*2+1 self.szWalls=szw local cube=D3.Cube.new(.5,.5,.5) self:a...", and the only contributor was "Hgy29" (talk))
- 03:59, 7 November 2023 MoKaLux talk contribs deleted page 3D Pebbles (content was: "=== 3D pebbles and demos === 3D Maze demo - by Hgy29", and the only contributor was "Hgy29" (talk))
- 03:54, 7 November 2023 MoKaLux talk contribs created page Short-Issue-2 (Created page with "== 3D Maze demo By '''Hgy29''' == Gideros Short— N°2 —September 2023 '''Requirements''': '''''luashader'' and ''3dbase'' standard libraries''' ''' libraries are avail...")
- 02:00, 7 November 2023 MoKaLux talk contribs deleted page Rain drops (content was: "'''Rain drops shader effect''' {{#widget:GApp|app=RainDrops.GApp|width=480|height=320|auto=1}} === Source code === *Requirements: Need luashader.lua standard library <syntaxhighlight lang="lua"> -- Custom shader for a plain colored pixel (BASIC PROGRAM) local shader=StandardShaders:getShaderSpecification(Shader.SHADER_PROGRAM_BASIC) -- We will need vertex position in fragment sh...", and the only contributor was "Hgy29" (talk))
- 01:58, 7 November 2023 MoKaLux talk contribs created page Lua Shader Examples (Created page with "'''Parent:''' Writing Lua Shaders<br/> __TOC__ '''Requirements''': '''In order to use Lua Shaders you need to include ''luashader'' standard library in your projects'...")
- 01:38, 7 November 2023 MoKaLux talk contribs created page Template:SHADERS (Created page with " ---- <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> *'''Shaders''' *'''Writing Custom Shaders''' *'''Writing Lua Shaders''' </div> {{GID...")
- 04:55, 6 November 2023 MoKaLux talk contribs created page Shader.lua (Created page with "__NOTOC__ '''Available since:''' Gideros 2020.7<br/> '''Class:''' Shader<br/> === Description === Creates a new Lua shader instance. <syntaxhighlight lang="lua"> Shader.l...")
- 22:01, 5 November 2023 MoKaLux talk contribs deleted page File:Playground Shaders Wave.GApp (Deleted old revision 20231105205637!Playground_Shaders_Wave.GApp)
- 21:56, 5 November 2023 MoKaLux talk contribs uploaded a new version of File:Playground Shaders Wave.GApp (a .glsl wave shader example)
- 21:49, 5 November 2023 MoKaLux talk contribs created page File:Playground Shaders Wave.GApp (a .glsl wave shader)
- 21:49, 5 November 2023 MoKaLux talk contribs uploaded File:Playground Shaders Wave.GApp (a .glsl wave shader)
- 21:33, 5 November 2023 MoKaLux talk contribs created page Custom Shader Examples (Created page with "__NOTOC__ '''Parent:''' Writing Custom Shaders<br/> === A Grey Shader === The code below defines a Grey shader consisting of: * mycshaders/vShaderGrey.glsl vertex shader...")
- 21:07, 5 November 2023 MoKaLux talk contribs deleted page Lua Shaders (content was: "__NOTOC__ == LUA Shaders == === Description === === Creating a Shader === Typical Lua Vertex and Fragment shader code: <syntaxhighlight lang="lua"> function vertex(vVertex,vColor,vTexCoord) local vertex = hF4(vVertex,0.0,1.0) fTexCoord=vTexCoord return vMatrix*vertex end function fragment() local frag=lF4(fColor)*texture2D(fTexture, fTexCoord) local coef=lF3(0.2125, 0.7154, 0.0721) local gray=dot(frag.rgb,coef) frag.rgb=lF3(gray,gray,gray) if (frag.a==0.0) then discard...")
- 21:04, 5 November 2023 MoKaLux talk contribs created page Writing Lua Shaders (Created page with "__NOTOC__ == LUA Shaders == === Description === === Creating a Shader === Typical Lua Vertex and Fragment shader code: <syntaxhighlight lang="lua"> function vertex(vVertex,vCo...")
- 21:01, 5 November 2023 MoKaLux talk contribs deleted page Writing Shaders (content was: "__NOTOC__ '''Parent:''' Shaders<br/> == Shader language == === Description === Shaders can be written in the Shader language for the platform you are coding for: '''GLSL''', '''HLSL''' or '''MTL'''. The Shader API allows the creation of Shader objects from within Lua. Gideros will search the assets for a file with the supplied name, automatically adding the extension relevant for the target platform: *.glsl for OpenGL *.cso or .hlsl for DirectX *.mtl for Metal...")
- 21:01, 5 November 2023 MoKaLux talk contribs created page Writing Custom Shaders (Created page with "__NOTOC__ '''Parent:''' Shaders<br/> == Shader language == === Description === Shaders can be written in the Shader language for the platform you are coding for: '''GLSL'...")
- 05:46, 5 November 2023 MoKaLux talk contribs deleted page GLSL and HLSL Example (content was: "__NOTOC__ '''Parent:''' Writing Shaders<br/> === A Blur shader === The code below defines a Blur shader consisting of: * vShaderBlur.{glsl/hlsl} vertex shader * fShaderBlur.{glsl/hlsl} fragment shader Here the shader files are in the '''assets''' root directory. No special flag is given. === GLSL version === ==== GLSL Vertex Shader: vShaderBlur.glsl ==== <syntaxhighlight lang="c"> attribute highp vec3 vVertex; attribute mediump vec2 vTexCoord; uniform highp mat4 vMatrix...")
- 23:58, 4 November 2023 MoKaLux talk contribs deleted page Platform based Shaders (content was: "The API allows the creation of Shader objects from within Lua. The ‘Shader.new()’ constructor takes five arguments: * The vertex shader - filename (no extension) or code within a string. * The fragment shader - filename (no extension) or code within a string. * A set of numerical flags or 0 if none. * An array of Shader Uniform Descriptors|uniforms/const...", and the only contributor was "Anthony" (talk))
- 23:47, 4 November 2023 MoKaLux talk contribs deleted page Shader Programs (content was: "Plenty of literature is available to learn writing shaders, so we won’t go into language details here. You will need to write your shaders in either Lua or directly for the platform you are coding for (GLSL, HLSL or MTL). We recommend you use Lua as that will allow you to code once and have Gideros convert the code for you. Howev...", and the only contributor was "Anthony" (talk))
- 23:40, 4 November 2023 MoKaLux talk contribs deleted page Shader types (content was: "==== Vertex Shaders ==== The first processing stage that Gideros deals with is the Vertex shader. As its name implies, its purpose is to manipulate vertices for the geometry being rendered. No real big deal here, most of the work of a vertex shader is transforming geometry coordinates from sprite local space to actual window coordinates. Other input data is most of the time j...", and the only contributor was "Anthony" (talk))
- 23:36, 4 November 2023 MoKaLux talk contribs deleted page Shaders and Gideros (content was: "Gideros internally uses five distinct shaders: * The ‘Basic’ shader handle shapes with a constant color. * The ‘Color’ shader handle shapes with per-vertex colors (mostly used by Mesh sprite). * The ‘Texture’ shader handle textured shapes (Bitmaps). * The ‘TextureColor’ shader handle textured and per-vertex colored shapes. * The ‘Particle’ shader deals with Box2D particle systems. The shader API allows replacing the default shader used by Gideros with a cus...")
- 08:05, 4 November 2023 MoKaLux talk contribs deleted page Zombies (content was: "'''Coming soon!'''", and the only contributor was "Anthony" (talk))
- 08:02, 4 November 2023 MoKaLux talk contribs deleted page Sausage Dog Dash (content was: "'''Coming soon!'''", and the only contributor was "Anthony" (talk))
- 07:45, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/tr (content was: "<languages/> '''Gideros'u hemen kullanmaya başlamak için aşağıda video anlatımlarını bulabilirsiniz.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube>5bfNyDw7FvY</youtube> ===Automatic Image Resolution:=== https://www.youtube.com/watch?...")
- 07:45, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/ru (content was: "<languages/> '''В этом разделе собраны короткие видео уроки по основам Gideros.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube>5bfNyDw7FvY</youtube> ===Automatic Image Resolution:=== https://www.y...")
- 07:45, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/fr (content was: "<languages/> '''Voici quelques vidéos explicatives pour vous aider à débuter avec Gideros.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube>5bfNyDw7FvY</youtube> ===Automatic Image Resolution:=== https://www.youtube.com/watch?v=F0NhoF14oyc...")
- 07:44, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/en-gb (content was: "<languages/> '''Here are some quick video tutorials to help get you started using Gideros.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube...", and the only contributor was "FuzzyBot" (talk))
- 07:43, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/uk (content was: "<languages/> '''Ось кілька швидких відео-підручників, які допоможуть вам почати використовувати Gideros.''' ===Хелло ворлд:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Малюнки та точки прив'язки:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Режими масштабування:=== https://www.yout...")
- 07:43, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials 2/en-gb (content was: "<languages/> '''Here are some more quick video tutorials to help get you started using Gideros.''' ===Google Services:=== https://www.youtube.com/watch?v=UkDKtYswmyQ <youtube>UkDKtYswmyQ</youtube> ===Wax Bridge (iOS):=== https://www.youtube.com/watch?v=zu1lTI4AtE8 <youtube>zu1lTI4AtE8</youtube> ===Touch and Mouse Events:=== https://www.youtube.com/watch?v=L1WK2HuAqpY...", and the only contributor was "FuzzyBot" (talk))
- 07:42, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials 2/uk (content was: "<languages/> '''Ось кілька швидких відео-підручників, які допоможуть вам почати використовувати Gideros.''' ===Служби Google:=== https://www.youtube.com/watch?v=UkDKtYswmyQ <youtube>UkDKtYswmyQ</youtube> ===Wax bridge (iOS):=== https://www.youtube.com/watch?v=zu1lTI4AtE8 <youtube>zu1lTI4AtE8</youtube> ===Події сенсора дотику та миші=== https://www.youtube.com/watch?v=L1WK2Hu...")
- 07:16, 4 November 2023 MoKaLux talk contribs deleted page Lua Shaders Pebbles (content was: "=== Lua shaders pebbles and demos === Rain drops demo - by Hgy29", and the only contributor was "Hgy29" (talk))
- 03:56, 4 November 2023 MoKaLux talk contribs created page Shaders (Created page with "__NOTOC__ '''Supported platforms:''' File:Platform android.pngFile:Platform ios.pngFile:Platform mac.pngFile:Platform pc.pngFile:Platform html5.pngFile:P...")
- 01:39, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS WORLD (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 4<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CMATRIX will hold the World transform matrix</translate> {{Shader}}")
- 01:39, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS WIT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 3<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CMATRIX will hold the World Inverse Transpose matrix</translate> {{Shader}}")
- 01:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS TEXTUREINFO (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 5<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CFLOAT4 will hold information about the texture used in a particle shader.</translate> {{Shader}}")
- 01:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS PARTICLESIZE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 6<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>the uniform of type CFLOAT will hold the particle size to use in a particle shader.</translate> {{Shader}}")
- 01:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS NONE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 0<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>none</translate> {{Shader}}")
- 01:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS COLOR (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 2<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CFLOAT4 will hold the constant color to be used to draw the shape</translate> {{Shader}}")
- 01:37, 4 November 2023 MoKaLux talk contribs deleted page Shader.FLAG NO DEFAULT HEADER (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 1<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Suppress the automatic addition of a default header for GLSL programs.</translate> {{Shader}}")
- 01:37, 4 November 2023 MoKaLux talk contribs deleted page Shader.FLAG NONE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 0<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>No flags</translate> {{Shader}}")
- 01:37, 4 November 2023 MoKaLux talk contribs deleted page Shader.FLAG FROM CODE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2016.08<br/> '''<translate>Value</translate>:''' 4<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Shader loaded from code</translate> {{Shader}}")
- 01:36, 4 November 2023 MoKaLux talk contribs deleted page Shader.DUSHORT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 3<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DUSHORT data type</translate> {{Shader}}")
- 01:36, 4 November 2023 MoKaLux talk contribs deleted page Shader.DUBYTE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 1<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DUBYTE data type</translate> {{Shader}}")
- 01:36, 4 November 2023 MoKaLux talk contribs deleted page Shader.DSHORT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 2<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DSHORT data type</translate> {{Shader}}")
- 01:36, 4 November 2023 MoKaLux talk contribs deleted page Shader.DINT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 4<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DINT data type</translate> {{Shader}}")
- 01:35, 4 November 2023 MoKaLux talk contribs deleted page Shader.DFLOAT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 5<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DFLOAT data type</translate> {{Shader}}")
- 01:35, 4 November 2023 MoKaLux talk contribs deleted page Shader.DBYTE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 0<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DBYTE data type</translate> {{Shader}}")