Difference between revisions of "Sprite:setShader"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2015.06.30<br/> | + | '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate>Set shader for this sprite. If nil is provided, sets default shader for current object</translate> | <translate>Set shader for this sprite. If nil is provided, sets default shader for current object</translate> | ||
<source lang="lua"> | <source lang="lua"> | ||
Sprite:setShader(shader) | Sprite:setShader(shader) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''shader''': (Shader) <translate>shader to use for this object</translate> <br/> | '''shader''': (Shader) <translate>shader to use for this object</translate> <br/> |
Revision as of 07:28, 24 August 2018
Available since: Gideros 2015.06.30
Description
Set shader for this sprite. If nil is provided, sets default shader for current object
Sprite:setShader(shader)
Parameters
shader: (Shader) shader to use for this object