Difference between revisions of "ReactPhysics3D"
From GiderosMobile
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You can also check '''[[https://github.com/DanielChappuis/reactphysics3d React Physics 3D GitHub]]'''. | You can also check '''[[https://github.com/DanielChappuis/reactphysics3d React Physics 3D GitHub]]'''. | ||
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| + | Official '''[[https://github.com/DanielChappuis/reactphysics3d/blob/master/documentation/UserDocumentation.md React Physics 3D documentation]]'''. | ||
Changelog '''[[https://github.com/DanielChappuis/reactphysics3d/blob/master/CHANGELOG.md?plain=1 React Physics 3D Changelog]]'''. | Changelog '''[[https://github.com/DanielChappuis/reactphysics3d/blob/master/CHANGELOG.md?plain=1 React Physics 3D Changelog]]'''. | ||
Latest revision as of 01:56, 15 December 2025
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Available since: Gideros 2019.10
Description
ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page] (not up to date!).
You can also check [React Physics 3D GitHub].
Official [React Physics 3D documentation].
Changelog [React Physics 3D Changelog].
Gideros ReactPhysics3D version is version 0.10.2.
To add ReactPhysics3D engine to your application you call:
require "reactphysics3d"
Basically you:
- create the 3d world => r3d.World.new
- add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
- create your body => r3d.World:createBody
- define the shape of your body => example: a sphere r3d.SphereShape.new
- add the fixture => r3d.Body:createFixture
- add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
- HAVE FUN!
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