Difference between revisions of "ReactPhysics3D"

From GiderosMobile
 
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You can also check '''[[https://github.com/DanielChappuis/reactphysics3d React Physics 3D GitHub]]'''.
 
You can also check '''[[https://github.com/DanielChappuis/reactphysics3d React Physics 3D GitHub]]'''.
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Official '''[[https://github.com/DanielChappuis/reactphysics3d/blob/master/documentation/UserDocumentation.md React Physics 3D documentation]]'''.
  
 
Changelog '''[[https://github.com/DanielChappuis/reactphysics3d/blob/master/CHANGELOG.md?plain=1 React Physics 3D Changelog]]'''.
 
Changelog '''[[https://github.com/DanielChappuis/reactphysics3d/blob/master/CHANGELOG.md?plain=1 React Physics 3D Changelog]]'''.

Latest revision as of 01:56, 15 December 2025

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page] (not up to date!).

You can also check [React Physics 3D GitHub].

Official [React Physics 3D documentation].

Changelog [React Physics 3D Changelog].


Gideros ReactPhysics3D version is version 0.10.2.

To add ReactPhysics3D engine to your application you call:

require "reactphysics3d"

Basically you:

  1. create the 3d world => r3d.World.new
  2. add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
  3. create your body => r3d.World:createBody
  4. define the shape of your body => example: a sphere r3d.SphereShape.new
  5. add the fixture => r3d.Body:createFixture
  6. add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
  7. HAVE FUN!

Classes