Difference between revisions of "Shader:setConstant"

From GiderosMobile
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  Shader:setConstant(uniformName,dataType,mult,data)
 
  Shader:setConstant(uniformName,dataType,mult,data)
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=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===

Revision as of 14:32, 13 July 2023


Available since: Gideros 2015.06.30
Class: Shader

Description

To change the value of a uniform from lua

 Shader:setConstant(uniformName,dataType,mult,data)

Parameters

uniformName: (string) The uniform name to change
dataType: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments