Difference between revisions of "Shader:setConstant"
From GiderosMobile
m (→Description) |
m (→Parameters) |
||
Line 10: | Line 10: | ||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
− | ''' | + | '''uniformName''': (string) <translate>The uniform name to change</translate> <br/> |
− | ''' | + | '''dataType''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/> |
'''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> | '''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> | ||
'''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> | '''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> | ||
{{Shader}} | {{Shader}} |
Revision as of 05:25, 31 December 2020
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
Shader:setConstant(uniformName,dataType,mult,data)
Parameters
uniformName: (string) The uniform name to change
dataType: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments