Difference between revisions of "Math.raycast"

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(Created page with "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2020.9<br/> '''<translate>Class</translate>:''' math<br/> === <transl...")
 
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Shapes are tables which can have the following forms:
 
Shapes are tables which can have the following forms:
- { x, y, z, radius }: Represent a sphere (3D) or a circle (2D)
+
* { x, y, z, radius }: Represent a sphere (3D) or a circle (2D)
- { x, y, z, normal }: Represent a plane (3D) or a line (2D)
+
* { x, y, z, normal }: Represent a plane (3D) or a line (2D)
- { x, y, z, normal, extent }: Represent a disk (3D) or a segment (2D)
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* { x, y, z, normal, extent }: Represent a disk (3D) or a segment (2D)
- { x, y, x2, y2 }: Represent a segment (2D)
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* { x, y, x2, y2 }: Represent a segment (2D)
- { x, y, z, 1, 2, ... }: Represent a shape group
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* { x, y, z, 1, 2, ... }: Represent a shape group
  
 
Each resulting collison contains the following fields:
 
Each resulting collison contains the following fields:

Revision as of 10:46, 26 August 2020


Available since: Gideros 2020.9
Class: math

Description

Returns collisions between a ray and a shape.

(table) = math.raycast(origin,direction,shape)

Shapes are tables which can have the following forms:

  • { x, y, z, radius }: Represent a sphere (3D) or a circle (2D)
  • { x, y, z, normal }: Represent a plane (3D) or a line (2D)
  • { x, y, z, normal, extent }: Represent a disk (3D) or a segment (2D)
  • { x, y, x2, y2 }: Represent a segment (2D)
  • { x, y, z, 1, 2, ... }: Represent a shape group

Each resulting collison contains the following fields: - point: collision point - distance: distance of the collision point from the origin - normal: normal vector of the shape surface at the collision point - reflect: reflection direction

Parameters

origin: (table) The origin of the ray
direction: (table) The direction of the ray
shape: (table) The shape to test against

Return values

Returns (table) A list of intersections