Difference between revisions of "Making a Plugin"
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| + | ===Lua bases plugins=== | ||
| + | If your plugin is 100% Lua code then you can easily make it into a plugin. | ||
| + | |||
| + | Just create a folder based on the name of the plugin and add a file (also based on the plugin name) with the extension .gplugin . | ||
| + | |||
| + | The contents of the file should look like this: | ||
| + | |||
| + | <plugin | ||
| + | name="My plugin name" | ||
| + | description="What my plugin does!"> | ||
| + | <target name="APK,iOS,Html5,WinRT,Windows,MacOSX,Win32"> | ||
| + | </target> | ||
| + | |||
| + | </plugin> | ||
| + | |||
| + | Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. These will be automatically added to a project that adds your plugin. | ||
| + | |||
===[[Extend_your_application_with_plugins|Extend your application with plugins]]=== | ===[[Extend_your_application_with_plugins|Extend your application with plugins]]=== | ||
Revision as of 17:06, 23 December 2019
Lua bases plugins
If your plugin is 100% Lua code then you can easily make it into a plugin.
Just create a folder based on the name of the plugin and add a file (also based on the plugin name) with the extension .gplugin .
The contents of the file should look like this:
<plugin
name="My plugin name" description="What my plugin does!"> <target name="APK,iOS,Html5,WinRT,Windows,MacOSX,Win32"> </target>
</plugin>
Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. These will be automatically added to a project that adds your plugin.