Difference between revisions of "Introduction to Graphics"
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=== Introduction to Graphics === | === Introduction to Graphics === | ||
In Gideros Studio, all graphical content is constructed by creating graphical instances and adding them to the scene tree. For example, Bitmap class is used to display bitmap graphics, and TextField is used to display text object. Sprite class is used to group and transform these instances. The inheritance diagram of core display is shown in Figure xxx. | In Gideros Studio, all graphical content is constructed by creating graphical instances and adding them to the scene tree. For example, Bitmap class is used to display bitmap graphics, and TextField is used to display text object. Sprite class is used to group and transform these instances. The inheritance diagram of core display is shown in Figure xxx. |
Revision as of 23:26, 4 April 2019
The Ultimate Guide to Gideros Studio
Introduction to Graphics
In Gideros Studio, all graphical content is constructed by creating graphical instances and adding them to the scene tree. For example, Bitmap class is used to display bitmap graphics, and TextField is used to display text object. Sprite class is used to group and transform these instances. The inheritance diagram of core display is shown in Figure xxx.