Difference between revisions of "What Does What"
From GiderosMobile
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| − | <translate>Gideros internally is divided into several sections.</translate>  | + | <translate><!--T:1--> Gideros internally is divided into several sections.</translate>  | 
| − | <translate>Here are the names of the main libraries within Gideros and what they do:</translate>  | + | <translate><!--T:2--> Here are the names of the main libraries within Gideros and what they do:</translate>  | 
{| class="wikitable"  | {| class="wikitable"  | ||
|-  | |-  | ||
| − | ! <translate>Name</translate> !! <translate>Description</translate>  | + | ! <translate><!--T:3--> Name</translate> !! <translate><!--T:4--> Description</translate>  | 
|-  | |-  | ||
| − | | 2DSG || <translate>The graphics engine, that's where sprite implementations are</translate>  | + | | 2DSG || <translate><!--T:5--> The graphics engine, that's where sprite implementations are</translate>  | 
|-  | |-  | ||
| − | | LuaBindings || <translate>The wrappers between Lua and gideros internals</translate>  | + | | LuaBindings || <translate><!--T:6--> The wrappers between Lua and gideros internals</translate>  | 
|-  | |-  | ||
| − | | GID || <translate>Helpers (textures, images, sound) and platform dependant code</translate>  | + | | GID || <translate><!--T:7--> Helpers (textures, images, sound) and platform dependant code</translate>  | 
|-  | |-  | ||
| − | | GVFS || <translate>Virtual file system</translate>  | + | | GVFS || <translate><!--T:8--> Virtual file system</translate>  | 
|-  | |-  | ||
| − | | LUA || <translate>The Lua engine itself</translate>  | + | | LUA || <translate><!--T:9--> The Lua engine itself</translate>  | 
|}  | |}  | ||
| − | <translate>This is a breakdown valid for HTML5 only:</translate>  | + | <translate><!--T:10--> This is a breakdown valid for HTML5 only:</translate>  | 
{| class="wikitable"  | {| class="wikitable"  | ||
|-  | |-  | ||
| − | ! <translate>Library</translate> !! <translate>Description</translate>  | + | ! <translate><!--T:11--> Library</translate> !! <translate><!--T:12--> Description</translate>  | 
|-  | |-  | ||
| − | | CORE || <translate>The graphics library</translate>  | + | | CORE || <translate><!--T:13--> The graphics library</translate>  | 
|-  | |-  | ||
| − | | LBND || <translate>Lua binders</translate>  | + | | LBND || <translate><!--T:14--> Lua binders</translate>  | 
|-  | |-  | ||
| − | | LFRT || <translate>Freetype</translate>  | + | | LFRT || <translate><!--T:15--> Freetype</translate>  | 
|-  | |-  | ||
| − | | LGID || <translate>Helpers (texture  caching, wrappers, etc)</translate>  | + | | LGID || <translate><!--T:16--> Helpers (texture  caching, wrappers, etc)</translate>  | 
|-  | |-  | ||
| − | | LGVFS || <translate>Filesystem</translate>  | + | | LGVFS || <translate><!--T:17--> Filesystem</translate>  | 
|-  | |-  | ||
| − | | LJPG || <translate>JPG support</translate>  | + | | LJPG || <translate><!--T:18--> JPG support</translate>  | 
|-  | |-  | ||
| − | | LMP3 || <translate>MP3 support</translate>  | + | | LMP3 || <translate><!--T:19--> MP3 support</translate>  | 
|-  | |-  | ||
| − | | LPNG || <translate>PNG support</translate>  | + | | LPNG || <translate><!--T:20--> PNG support</translate>  | 
|-  | |-  | ||
| − | | LXMP || <translate>MOD player</translate>  | + | | LXMP || <translate><!--T:21--> MOD player</translate>  | 
|-  | |-  | ||
| − | | LZIP || <translate>Zlib</translate>  | + | | LZIP || <translate><!--T:22--> Zlib</translate>  | 
|-  | |-  | ||
| − | | LSUP || <translate>Everything else!</translate>  | + | | LSUP || <translate><!--T:23--> Everything else!</translate>  | 
|}  | |}  | ||
Revision as of 10:14, 11 September 2018
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
| Name | Description | 
|---|---|
| 2DSG | The graphics engine, that's where sprite implementations are | 
| LuaBindings | The wrappers between Lua and gideros internals | 
| GID | Helpers (textures, images, sound) and platform dependant code | 
| GVFS | Virtual file system | 
| LUA | The Lua engine itself | 
This is a breakdown valid for HTML5 only:
| Library | Description | 
|---|---|
| CORE | The graphics library | 
| LBND | Lua binders | 
| LFRT | Freetype | 
| LGID | Helpers (texture caching, wrappers, etc) | 
| LGVFS | Filesystem | 
| LJPG | JPG support | 
| LMP3 | MP3 support | 
| LPNG | PNG support | 
| LXMP | MOD player | 
| LZIP | Zlib | 
| LSUP | Everything else! |