Difference between revisions of "What Does What"
From GiderosMobile
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− | Gideros internally is divided into several sections. | + | <translate>Gideros internally is divided into several sections.</translate> |
− | Here are the names of the main libraries within Gideros and what they do: | + | <translate>Here are the names of the main libraries within Gideros and what they do:</translate> |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Name !! Description | + | ! <translate>Name</translate> !! <translate>Description</translate> |
|- | |- | ||
− | | 2DSG || The graphics engine, that's where sprite implementations are | + | | 2DSG || <translate>The graphics engine, that's where sprite implementations are</translate> |
|- | |- | ||
− | | LuaBindings || The wrappers between Lua and gideros internals | + | | LuaBindings || <translate>The wrappers between Lua and gideros internals</translate> |
|- | |- | ||
− | | GID || Helpers (textures, images, sound) and platform dependant code | + | | GID || <translate>Helpers (textures, images, sound) and platform dependant code</translate> |
|- | |- | ||
− | | GVFS || Virtual file system | + | | GVFS || <translate>Virtual file system</translate> |
|- | |- | ||
− | | LUA || The Lua engine itself | + | | LUA || <translate>The Lua engine itself</translate> |
|} | |} | ||
− | This is a breakdown valid for HTML5 only: | + | <translate>This is a breakdown valid for HTML5 only:</translate> |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Library !! Description | + | ! <translate>Library</translate> !! <translate>Description</translate> |
|- | |- | ||
− | | CORE || The graphics library | + | | CORE || <translate>The graphics library</translate> |
|- | |- | ||
− | | LBND || Lua binders | + | | LBND || <translate>Lua binders</translate> |
|- | |- | ||
− | | LFRT || Freetype | + | | LFRT || <translate>Freetype</translate> |
|- | |- | ||
− | | LGID || Helpers (texture caching, wrappers, etc) | + | | LGID || <translate>Helpers (texture caching, wrappers, etc)</translate> |
|- | |- | ||
− | | LGVFS || Filesystem | + | | LGVFS || <translate>Filesystem</translate> |
|- | |- | ||
− | | LJPG || JPG support | + | | LJPG || <translate>JPG support</translate> |
|- | |- | ||
− | | LMP3 || MP3 support | + | | LMP3 || <translate>MP3 support</translate> |
|- | |- | ||
− | | LPNG || PNG support | + | | LPNG || <translate>PNG support</translate> |
|- | |- | ||
− | | LXMP || MOD player | + | | LXMP || <translate>MOD player</translate> |
|- | |- | ||
− | | LZIP || Zlib | + | | LZIP || <translate>Zlib</translate> |
|- | |- | ||
− | | LSUP || Everything else! | + | | LSUP || <translate>Everything else!</translate> |
|} | |} |
Revision as of 10:14, 11 September 2018
Gideros internally is divided into several sections.
Here are the names of the main libraries within Gideros and what they do:
Name | Description |
---|---|
2DSG | The graphics engine, that's where sprite implementations are |
LuaBindings | The wrappers between Lua and gideros internals |
GID | Helpers (textures, images, sound) and platform dependant code |
GVFS | Virtual file system |
LUA | The Lua engine itself |
This is a breakdown valid for HTML5 only:
Library | Description |
---|---|
CORE | The graphics library |
LBND | Lua binders |
LFRT | Freetype |
LGID | Helpers (texture caching, wrappers, etc) |
LGVFS | Filesystem |
LJPG | JPG support |
LMP3 | MP3 support |
LPNG | PNG support |
LXMP | MOD player |
LZIP | Zlib |
LSUP | Everything else! |