Difference between revisions of "Shader:setConstant"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/>
 
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/>
 +
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>To change the value of a uniform from lua</translate>
 
<translate>To change the value of a uniform from lua</translate>

Revision as of 09:29, 24 August 2018

Available since: Gideros 2015.06.30
Class: Shader

Description

To change the value of a uniform from lua

 Shader:setConstant(uniform name,data type,mult,data)

Parameters

uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments