Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' Gideros 2018.3<br/> | + | '''<translate>Available since</translate>:''' Gideros 2018.3<br/> |
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br /> | Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br /> | ||
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FBInstant.player.getConnectedPlayersAsync(callback) | FBInstant.player.getConnectedPlayersAsync(callback) | ||
</source> | </source> | ||
− | === Parameters === | + | === <translate>Parameters</translate> === |
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/> | '''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example 1'''<br/> | '''Example 1'''<br/> | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 07:27, 24 August 2018
Available since: Gideros 2018.3
Description
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.
FBInstant.player.getConnectedPlayersAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.
Examples
Example 1
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
for key,value in pairs(player) do
print(key,value)
end
end
end
end)
<br/>
Example 2
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
end
end
end)
<br/>