Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2018.3<br/>
+
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br />
 
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.<br />
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  FBInstant.player.getConnectedPlayersAsync(callback)
 
  FBInstant.player.getConnectedPlayersAsync(callback)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/>
 
'''callback''': (function) <translate>A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.</translate> <br/>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Example 1'''<br/>
 
'''Example 1'''<br/>
 
<source lang="lua">
 
<source lang="lua">

Revision as of 07:27, 24 August 2018

Available since: Gideros 2018.3

Description


Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.

 FBInstant.player.getConnectedPlayersAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.

Examples

Example 1

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			for key,value in pairs(player) do
				print(key,value)
			end
		end
	end
end)
<br/>

Example 2

FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
		end
	end
end)
<br/>