Difference between revisions of "Vector"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
 
Line 7: Line 7:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(table) = vector(c1,...)
 
(table) = vector(c1,...)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
Line 16: Line 16:
 
'''Returns''' (table) the vector coordinates, or '''nan''' if not a number<br/>
 
'''Returns''' (table) the vector coordinates, or '''nan''' if not a number<br/>
  
=== Example ===
+
=== Examples ===
 +
'''Adding two vectors'''
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
local v1 = vector(1, 3, 5)
 
local v1 = vector(1, 3, 5)
 
local v2 = vector(2, 4, 6)
 
local v2 = vector(2, 4, 6)
 
print(v1 + v2) -- 3, 7, 11, nan
 
print(v1 + v2) -- 3, 7, 11, nan
</source>
+
</syntaxhighlight>
 +
 
 +
'''Setting a sprite position'''
 +
<syntaxhighlight lang="lua">
 +
local pix = Pixel.new(0x0000ff, 1, 32, 32)
 +
local pixpos = vector(32, 64)
 +
pix:setPosition(pixpos.x, pixpos.y)
 +
</syntaxhighlight>
  
 
{{Math}}
 
{{Math}}

Latest revision as of 02:11, 8 September 2024

Available since: Gideros 2022.1.3
Class: math

Description

Support to Luau vectors.

(table) = vector(c1,...)

Parameters

c1: (number) first vector coordinate
...: (multiple) up to 3 more vector coordinates optional

Return values

Returns (table) the vector coordinates, or nan if not a number

Examples

Adding two vectors

local v1 = vector(1, 3, 5)
local v2 = vector(2, 4, 6)
print(v1 + v2) -- 3, 7, 11, nan

Setting a sprite position

local pix = Pixel.new(0x0000ff, 1, 32, 32)
local pixpos = vector(32, 64)
pix:setPosition(pixpos.x, pixpos.y)