Difference between revisions of "Math.normalize"

From GiderosMobile
(Created page with "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2020.9<br/> '''<translate>Class</translate>:''' math<br/> === <transl...")
 
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<translate>Normalize a vector.</translate>
 
<translate>Normalize a vector.</translate>
 
<source lang="lua">
 
<source lang="lua">
(number) = math.normalize(x,y,z)
+
(number),(number),(number) = math.normalize(x,y,z)
 
(table) = math.normalize({x,y,z})
 
(table) = math.normalize({x,y,z})
 
(table) = math.normalize({x=x,y=y,z=z})
 
(table) = math.normalize({x=x,y=y,z=z})
 
</source>
 
</source>
 +
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''x''': (number) <translate>X component of the vector</translate> <br/>
 
'''x''': (number) <translate>X component of the vector</translate> <br/>

Revision as of 10:13, 26 August 2020


Available since: Gideros 2020.9
Class: math

Description

Normalize a vector.

(number),(number),(number) = math.normalize(x,y,z)
(table) = math.normalize({x,y,z})
(table) = math.normalize({x=x,y=y,z=z})

Parameters

x: (number) X component of the vector
y: (number) Y component of the vector
z: (number) Z component of the vector optional

Return values

Returns (number) the normalized vector