Difference between revisions of "B2.Body:isAwake"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
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<source lang="lua"> | <source lang="lua"> | ||
(bool) = b2.Body:isAwake() | (bool) = b2.Body:isAwake() | ||
− | </ | + | </syntaxhighlight> |
=== Return values === | === Return values === |
Revision as of 17:00, 12 July 2023
Available since: Gideros 2011.6
Class: b2.Body
Description
Returns the sleeping state of this body. Returns true if body is awake (not sleeping), false otherwise. <source lang="lua"> (bool) = b2.Body:isAwake() </syntaxhighlight>
Return values
Returns (bool) the sleeping state of this body.
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed