B2.Body:setBullet
From GiderosMobile
Available since: Gideros 2012.09.6
Class: b2.Body
Description
Sets the body to behave as a bullet.
b2.Body:setBullet(flag)
Parameters
flag: (boolean) sets the body to behave as a bullet
- B2.Body
 - B2.Body:applyAngularImpulse
 - B2.Body:applyForce
 - B2.Body:applyLinearImpulse
 - B2.Body:applyTorque
 - B2.Body:createFixture
 - B2.Body:destroyFixture
 - B2.Body:getAngle
 - B2.Body:getAngularDamping
 - B2.Body:getAngularVelocity
 - B2.Body:getGravityScale
 - B2.Body:getInertia
 - B2.Body:getLinearDamping
 - B2.Body:getLinearVelocity
 - B2.Body:getLocalCenter
 - B2.Body:getLocalPoint
 - B2.Body:getLocalVector
 - B2.Body:getMass
 - B2.Body:getPosition
 - B2.Body:getWorldCenter
 - B2.Body:getWorldPoint
 - B2.Body:getWorldVector
 - B2.Body:isActive
 - B2.Body:isAwake
 - B2.Body:isBullet
 - B2.Body:isFixedRotation
 - B2.Body:isSleepingAllowed
 - B2.Body:setActive
 - B2.Body:setAngle
 - B2.Body:setAngularDamping
 - B2.Body:setAngularVelocity
 - B2.Body:setAwake
 - B2.Body:setBullet
 - B2.Body:setFixedRotation
 - B2.Body:setGravityScale
 - B2.Body:setLinearDamping
 - B2.Body:setLinearVelocity
 - B2.Body:setPosition
 - B2.Body:setSleepingAllowed