Difference between revisions of "LiquidFun"

From GiderosMobile
(Created page with "<translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate> <br /><br /> <div style="column-count:3;-moz-column-...")
 
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__NOTOC__
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<languages />
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<!-- GIDEROSOBJ:LiquidFun -->
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'''<translate>Supported platforms</translate>:''' <br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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=== <translate>Description</translate> ===
 
<translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate>
 
<translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate>
 
<br /><br />
 
<br /><br />
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">[[Special:MyLanguage/b2|b2]]<br />
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">=== <translate>Methods</translate> ===
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[[Special:MyLanguage/b2|b2]]<br />
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br />
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br />
 
[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br />
 
[[Special:MyLanguage/b2.ChainShape|b2.ChainShape]]<br />

Revision as of 20:35, 26 November 2018


Supported platforms:
Available since: Gideros 2011.6

Description

LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.