Difference between revisions of "B2.Body:setGravityScale"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.2.2.1<br/> === Description === <br /> Sets the gravity scale of the body. <br /> <br /> <source lang="lua"> = b2.Body:setGravityS...") |
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''Available since:''' Gideros 2012.2.2.1<br/> | '''Available since:''' Gideros 2012.2.2.1<br/> | ||
+ | '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Strengthens or weakens the effect of the world gravity on a body. | |
− | + | <syntaxhighlight lang="lua"> | |
− | + | b2.Body:setGravityScale(scale) | |
− | < | + | </syntaxhighlight> |
− | + | ||
− | </ | + | '''Note''': increased gravity can decrease stability |
− | '''scale | + | |
+ | Setting the gravity scale to 0 will make your body float. You can set a negative number, for example -1 will inverse gravity. | ||
+ | |||
+ | === Parameters === | ||
+ | '''scale''': (number) new gravity scale of the body <br/> | ||
+ | |||
+ | {{B2.Body}} |
Latest revision as of 16:59, 12 July 2023
Available since: Gideros 2012.2.2.1
Class: b2.Body
Description
Strengthens or weakens the effect of the world gravity on a body.
b2.Body:setGravityScale(scale)
Note: increased gravity can decrease stability
Setting the gravity scale to 0 will make your body float. You can set a negative number, for example -1 will inverse gravity.
Parameters
scale: (number) new gravity scale of the body
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed