Difference between revisions of "B2.Body:isAwake"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Returns the sleeping state of this body. Returns `true` if body is awake (not sleeping), `false...") |
m (Text replacement - "<source" to "<syntaxhighlight") |
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise. | |
− | Returns the sleeping state of this body. Returns | + | <syntaxhighlight lang="lua"> |
− | + | (bool) = b2.Body:isAwake() | |
− | < | + | </syntaxhighlight> |
− | (bool) | + | |
− | </ | + | === Return values === |
− | '''Returns''' (bool) | + | '''Returns''' (bool) the sleeping state of this body.<br/> |
+ | |||
+ | {{B2.Body}} |
Latest revision as of 17:10, 12 July 2023
Available since: Gideros 2011.6
Class: b2.Body
Description
Returns the sleeping state of this body. Returns true if body is awake (not sleeping), false otherwise.
(bool) = b2.Body:isAwake()
Return values
Returns (bool) the sleeping state of this body.
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed