Difference between revisions of "Shader.getShaderLanguage"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2016.08<br/> | |
− | ''' | + | '''Class:''' [[Shader]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Gets the shader language. Returns a string with values as: '''glsl''', '''msl''' or '''hlsl'''. | |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | + | Shader.getShaderLanguage() | |
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | ''' | + | === Return values === |
+ | '''Returns''' (string) the current shader language<br/> | ||
{{Shader}} | {{Shader}} |
Latest revision as of 23:48, 3 November 2023
Available since: Gideros 2016.08
Class: Shader
Description
Gets the shader language. Returns a string with values as: glsl, msl or hlsl.
Shader.getShaderLanguage()
Return values
Returns (string) the current shader language