Difference between revisions of "B2.Body:isAwake"
From GiderosMobile
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=== Description === | === Description === | ||
Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise. | Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise. | ||
− | < | + | <syntaxhighlight lang="lua"> |
(bool) = b2.Body:isAwake() | (bool) = b2.Body:isAwake() | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 17:10, 12 July 2023
Available since: Gideros 2011.6
Class: b2.Body
Description
Returns the sleeping state of this body. Returns true if body is awake (not sleeping), false otherwise.
(bool) = b2.Body:isAwake()
Return values
Returns (bool) the sleeping state of this body.
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation
- B2.Body:setGravityScale
- B2.Body:setLinearDamping
- B2.Body:setLinearVelocity
- B2.Body:setPosition
- B2.Body:setSleepingAllowed