Difference between revisions of "Shader:setConstant"
From GiderosMobile
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'''Available since:''' Gideros 2015.06.30<br/> | '''Available since:''' Gideros 2015.06.30<br/> | ||
=== Description === | === Description === | ||
− | To change the value of a uniform from lua | + | <translate>To change the value of a uniform from lua</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Shader:setConstant(uniform name,data type,mult,data) | Shader:setConstant(uniform name,data type,mult,data) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''uniform name''': (string) The uniform name to change <br/> | + | '''uniform name''': (string) <translate>The uniform name to change</translate> <br/> |
− | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants) <br/> | + | '''data type''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/> |
− | '''mult''': (number) number of elements of the given type to set <br/> | + | '''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> |
− | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments <br/> | + | '''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2015.06.30
Description
To change the value of a uniform from lua
Shader:setConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments