Difference between revisions of "Sprite:localToGlobal"
From GiderosMobile
| Line 8: | Line 8: | ||
(number), (number) = Sprite:localToGlobal(x,y)  | (number), (number) = Sprite:localToGlobal(x,y)  | ||
</source>  | </source>  | ||
| − | '''x''': (number) x coordinate of the local coordinate.   | + | === Parameters ===  | 
| − | '''y''': (number) y coordinate of the local coordinate.   | + | '''x''': (number) x coordinate of the local coordinate. <br/>  | 
| + | '''y''': (number) y coordinate of the local coordinate. <br/>  | ||
| + | === Return values ===  | ||
'''Returns''' (number) 1. x coordinate relative to the display area.<br/>  | '''Returns''' (number) 1. x coordinate relative to the display area.<br/>  | ||
'''Returns''' (number) 2. y coordinate relative to the display area.<br/>  | '''Returns''' (number) 2. y coordinate relative to the display area.<br/>  | ||
Revision as of 10:44, 23 August 2018
Available since: Gideros 2011.6
Description
Converts the x,y coordinates from the sprite's (local) coordinates to the global coordinates.
(number), (number) = Sprite:localToGlobal(x,y)
Parameters
x: (number) x coordinate of the local coordinate. 
y: (number) y coordinate of the local coordinate. 
Return values
Returns (number) 1. x coordinate relative to the display area.
Returns (number) 2. y coordinate relative to the display area.