Difference between revisions of "Vector"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2022.1.3<br/> '''Class:''' math<br/> === Description === Support to Luau vectors. <source lang="lua"> (table) = vector(c1,...) </...") |
|||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2022.1.3<br/> | '''Available since:''' Gideros 2022.1.3<br/> | ||
| − | '''Class:''' [[ | + | '''Class:''' [[(global)]]<br/> |
=== Description === | === Description === | ||
Support to Luau vectors. | Support to Luau vectors. | ||
| − | < | + | <syntaxhighlight lang="lua"> |
| − | (table) = vector(c1, | + | (table) = vector(c1,c2[,c3]) |
| − | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
'''c1''': (number) first vector coordinate<br/> | '''c1''': (number) first vector coordinate<br/> | ||
| − | ''' | + | '''c2''': (number) second vector coordinate<br/> |
| + | '''c3''': (number) third vector coordinate '''optional'''<br/> | ||
=== Return values === | === Return values === | ||
'''Returns''' (table) the vector coordinates, or '''nan''' if not a number<br/> | '''Returns''' (table) the vector coordinates, or '''nan''' if not a number<br/> | ||
| − | === | + | === Examples === |
| − | < | + | '''Adding two vectors''' |
| + | <syntaxhighlight lang="lua"> | ||
local v1 = vector(1, 3, 5) | local v1 = vector(1, 3, 5) | ||
local v2 = vector(2, 4, 6) | local v2 = vector(2, 4, 6) | ||
print(v1 + v2) -- 3, 7, 11, nan | print(v1 + v2) -- 3, 7, 11, nan | ||
| − | </ | + | </syntaxhighlight> |
| − | {{ | + | '''Setting a sprite position''' |
| + | <syntaxhighlight lang="lua"> | ||
| + | local pix = Pixel.new(0x0000ff, 1, 32, 32) | ||
| + | local pixpos = vector(32, 64) | ||
| + | pix:setPosition(pixpos.x, pixpos.y) | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | {{(global)}} | ||
Latest revision as of 02:47, 8 November 2024
Available since: Gideros 2022.1.3
Class: (global)
Description
Support to Luau vectors.
(table) = vector(c1,c2[,c3])
Parameters
c1: (number) first vector coordinate
c2: (number) second vector coordinate
c3: (number) third vector coordinate optional
Return values
Returns (table) the vector coordinates, or nan if not a number
Examples
Adding two vectors
local v1 = vector(1, 3, 5)
local v2 = vector(2, 4, 6)
print(v1 + v2) -- 3, 7, 11, nan
Setting a sprite position
local pix = Pixel.new(0x0000ff, 1, 32, 32)
local pixpos = vector(32, 64)
pix:setPosition(pixpos.x, pixpos.y)