Difference between revisions of "Math.modf"
From GiderosMobile
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
(number) (number) = math.modf(value) | (number) (number) = math.modf(value) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
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'''Returns''' (number) the integer value of the number<br/> | '''Returns''' (number) the integer value of the number<br/> | ||
'''Returns''' (number) the fractional value of the number<br/> | '''Returns''' (number) the fractional value of the number<br/> | ||
+ | |||
+ | === Example === | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | -- grid settings | ||
+ | local totalitems = 30 -- total number of items to put in a grid | ||
+ | local colsplit = 4 -- number of columns (you choose) | ||
+ | -- calculate number of rows | ||
+ | local rows, frac = math.modf(totalitems/colsplit) -- integer and fractional values | ||
+ | if frac > 0 then rows += 1 end -- if there is a fraction increase number of rows by 1 | ||
+ | </syntaxhighlight> | ||
{{Math}} | {{Math}} |
Latest revision as of 07:55, 12 October 2024
Available since: Gideros 2011.6
Class: math
Description
Returns the integer and the fractional value of a number.
(number) (number) = math.modf(value)
Parameters
value: (number) number value
Return values
Returns (number) the integer value of the number
Returns (number) the fractional value of the number
Example
-- grid settings
local totalitems = 30 -- total number of items to put in a grid
local colsplit = 4 -- number of columns (you choose)
-- calculate number of rows
local rows, frac = math.modf(totalitems/colsplit) -- integer and fractional values
if frac > 0 then rows += 1 end -- if there is a fraction increase number of rows by 1
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh