Difference between revisions of "Path2D:setPath"
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− | + | '''Available since:''' Gideros 2016.04<br/> | |
− | ''' | + | '''Class:''' [[Path2D]]<br/> |
− | ''' | ||
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− | === < | + | === Description === |
− | '''commands''': (string) | + | Sets path to draw, using string with commands represented as: |
− | '''coordinates''': (table or number) | + | *M - MoveTo, 2 values (x,y) |
− | ''' | + | *L - LineTo, 2 values (x,y) |
− | === | + | *Q - QuadTo, 4 values (c0x,c0y,x,y) |
+ | *C - CubicTo, 6 values (c0x,c0y,c1x,c1y,x,y) | ||
+ | *H - Horzontal Line, 1 value (x) | ||
+ | *V - Vertical Line, 1 value (y) | ||
+ | *A - ArcTo, 7 values (r1,r2,angle,largeArc,sweep,x,y) | ||
+ | *Z - Close, no parameter | ||
+ | *'''*''' - repeats last command until all coordinates are exhausted | ||
+ | and provided coordinates as table or simply arguments. | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | Path2D:setPath(commands,coordinates,moreCoordinates) | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | === Parameters === | ||
+ | '''commands''': (string) list of commands as ML**Z expecting according coordinates<br/> | ||
+ | '''coordinates''': (table or number) lua table with coordinates for each command, in the same order as commands<br/> | ||
+ | '''moreCoordinates''': (number) if second argument is not table, you can provide more coordinates as separate arguments '''optional'''<br/> | ||
+ | |||
+ | === Example === | ||
'''Drawing Moon'''<br/> | '''Drawing Moon'''<br/> | ||
− | < | + | <syntaxhighlight lang="lua"> |
+ | --Moon | ||
local p=Path2D.new() | local p=Path2D.new() | ||
local ms="MQQZ" --MoveTo, QuadTo, QuadTo, Close | local ms="MQQZ" --MoveTo, QuadTo, QuadTo, Close | ||
Line 36: | Line 36: | ||
p:setLineColor(0xC0C0C0) --Line color | p:setLineColor(0xC0C0C0) --Line color | ||
p:setAnchorPosition(100,100) | p:setAnchorPosition(100,100) | ||
− | stage:addChild(p)</ | + | stage:addChild(p) |
+ | </syntaxhighlight> | ||
{{Path2D}} | {{Path2D}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2016.04
Class: Path2D
Description
Sets path to draw, using string with commands represented as:
- M - MoveTo, 2 values (x,y)
- L - LineTo, 2 values (x,y)
- Q - QuadTo, 4 values (c0x,c0y,x,y)
- C - CubicTo, 6 values (c0x,c0y,c1x,c1y,x,y)
- H - Horzontal Line, 1 value (x)
- V - Vertical Line, 1 value (y)
- A - ArcTo, 7 values (r1,r2,angle,largeArc,sweep,x,y)
- Z - Close, no parameter
- * - repeats last command until all coordinates are exhausted
and provided coordinates as table or simply arguments.
Path2D:setPath(commands,coordinates,moreCoordinates)
Parameters
commands: (string) list of commands as ML**Z expecting according coordinates
coordinates: (table or number) lua table with coordinates for each command, in the same order as commands
moreCoordinates: (number) if second argument is not table, you can provide more coordinates as separate arguments optional
Example
Drawing Moon
--Moon
local p=Path2D.new()
local ms="MQQZ" --MoveTo, QuadTo, QuadTo, Close
local mp={100,0, -50,100, 100,200, 20,100, 100,0 }
p:setPath(ms,mp) --Set the path from a set of commands and coordinates
p:setLineThickness(3) -- Outline width
p:setFillColor(0xE0E0E0,0.7) --Fill color
p:setLineColor(0xC0C0C0) --Line color
p:setAnchorPosition(100,100)
stage:addChild(p)