Difference between revisions of "ReactPhysics3D"
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To add '''ReactPhysics3D engine''' to your application you call: | To add '''ReactPhysics3D engine''' to your application you call: | ||
− | < | + | <syntaxhighlight lang="lua"> |
require "reactphysics3d" | require "reactphysics3d" | ||
− | </ | + | </syntaxhighlight> |
Basically you: | Basically you: | ||
− | # '''create the 3d world''' => [[ | + | # '''create the 3d world''' => [[r3d.World.new]] |
# '''add the 3d world DebugDraw (recommended for testing)''' => [[r3d.DebugDraw.new]] | # '''add the 3d world DebugDraw (recommended for testing)''' => [[r3d.DebugDraw.new]] | ||
− | # '''create your body''' => [[ | + | # '''create your body''' => [[r3d.World:createBody]] |
− | # '''define the shape of your body''' => example: a sphere [[ | + | # '''define the shape of your body''' => example: a sphere [[r3d.SphereShape.new]] |
− | # '''add the fixture''' => [[ | + | # '''add the fixture''' => [[r3d.Body:createFixture]]''' |
− | # '''add joints (optional)''' => example: a fixed joint [[ | + | # '''add joints (optional)''' => example: a fixed joint [[r3d.World:createFixedJoint]] |
# ''' HAVE FUN! ''' | # ''' HAVE FUN! ''' | ||
Line 27: | Line 27: | ||
[[r3d.Fixture]]<br/><!--GIDEROSOBJ:r3d.Fixture--> | [[r3d.Fixture]]<br/><!--GIDEROSOBJ:r3d.Fixture--> | ||
[[r3d.Joint]]<br/><!--GIDEROSOBJ:r3d.Joint--> | [[r3d.Joint]]<br/><!--GIDEROSOBJ:r3d.Joint--> | ||
− | <!--[[ | + | <!--[[r3d.FixedJoint]]<br/>--><!--GIDEROSOBJ:r3d.FixedJoint--> |
− | <!--[[ | + | <!--[[r3d.HingeJoint]]<br/>--><!--GIDEROSOBJ:r3d.HingeJoint--> |
[[r3d.Shape]]<br/><!--GIDEROSOBJ:r3d.Shape--> | [[r3d.Shape]]<br/><!--GIDEROSOBJ:r3d.Shape--> | ||
− | <!--[[ | + | <!--[[r3d.BallAndSocketShape]]<br/>--><!--GIDEROSOBJ:r3d.BallAndSocketShape--> |
− | <!--[[ | + | <!--[[r3d.BoxShape]]<br/>--><!--GIDEROSOBJ:r3d.BoxShape--> |
− | <!--[[ | + | <!--[[r3d.CapsuleShape]]<br/>--><!--GIDEROSOBJ:r3d.CapsuleShape--> |
− | <!--[[ | + | <!--[[r3d.ConcaveMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConcaveMeshShape--> |
− | <!--[[ | + | <!--[[r3d.ConvexMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConvexMeshShape--> |
− | <!--[[ | + | <!--[[r3d.HeightFieldShape]]<br/>--><!--GIDEROSOBJ:r3d.HeightFieldShape--> |
− | <!--[[ | + | <!--[[r3d.SphereShape]]<br/>--><!--GIDEROSOBJ:r3d.SphereShape--> |
[[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World--> | [[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World--> | ||
</div> | </div> | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2019.10
Description
ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].
To add ReactPhysics3D engine to your application you call:
require "reactphysics3d"
Basically you:
- create the 3d world => r3d.World.new
- add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
- create your body => r3d.World:createBody
- define the shape of your body => example: a sphere r3d.SphereShape.new
- add the fixture => r3d.Body:createFixture
- add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
- HAVE FUN!
Classes