Difference between revisions of "Math.edge"
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=== Description === | === Description === | ||
Returns the nearest point on the edge of a given shape. | Returns the nearest point on the edge of a given shape. | ||
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(table) = math.edge(point,shape) | (table) = math.edge(point,shape) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2020.9
Class: math
Description
Returns the nearest point on the edge of a given shape.
(table) = math.edge(point,shape)
Parameters
point: (table) the point to test
shape: (table) the shape to test against (see math.raycast)
Return values
Returns (table) the nearest point on the given shape
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh