Difference between revisions of "Shader:setConstant"
From GiderosMobile
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>To change the value of a uniform from lua</translate> | <translate>To change the value of a uniform from lua</translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
Shader:setConstant(uniformName,dataType,mult,data) | Shader:setConstant(uniformName,dataType,mult,data) | ||
</source> | </source> |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua <syntaxhighlight lang="lua">
Shader:setConstant(uniformName,dataType,mult,data)
</source>
Parameters
uniformName: (string) The uniform name to change
dataType: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments