Difference between revisions of "Math.noise"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2022.1<br/> '''Class:''' math<br/> === Description === Returns a perlin noise value. <source lang="lua"> (number) = math.noise(v1...") |
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=== Description === | === Description === | ||
Returns a perlin noise value. | Returns a perlin noise value. | ||
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(number) = math.noise(v1,v2,v3) | (number) = math.noise(v1,v2,v3) | ||
</source> | </source> |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2022.1
Class: math
Description
Returns a perlin noise value. <syntaxhighlight lang="lua"> (number) = math.noise(v1,v2,v3) </source>
Parameters
v1: (number) value 1
v2: (number) value 2
v3: (number) value 3
Return values
Returns (number) perlin noise result
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh