Difference between revisions of "Sprite:hitTestPoint"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Checks whether the given coordinates (in global coordinate system) is in bounds of the sprite.<...")
 
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<br />
 
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<source lang="lua">
 
<source lang="lua">
(bool), = Sprite:hitTestPoint(xyshapeFlag,)
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(bool) = Sprite:hitTestPoint(x,y,shapeFlag)
 
</source>
 
</source>
'''x:''' (number)  ''''''<br/>
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'''x''': (number)  ''''''<br/>
'''y:''' (number)  ''''''<br/>
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'''y''': (number)  ''''''<br/>
'''shapeFlag:''' (bool) Take clipping/masking into consideration when testing hit point '''optional'''<br/>
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'''shapeFlag''': (bool) Take clipping/masking into consideration when testing hit point '''optional'''<br/>
 
'''Returns''' (bool) `true` if the given global coordinates are in bounds of the sprite, `false` otherwise.<br/>
 
'''Returns''' (bool) `true` if the given global coordinates are in bounds of the sprite, `false` otherwise.<br/>

Revision as of 10:19, 23 August 2018

Available since: Gideros 2011.6

Description


Checks whether the given coordinates (in global coordinate system) is in bounds of the sprite.


(bool) = Sprite:hitTestPoint(x,y,shapeFlag)

'x: (number) '
'y: (number) '
shapeFlag: (bool) Take clipping/masking into consideration when testing hit point optional
Returns (bool) `true` if the given global coordinates are in bounds of the sprite, `false` otherwise.