Difference between revisions of "B2.Body:setActive"

From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight")
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
<languages />
'''<translate>Class</translate>:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/>
+
'''Available since:''' Gideros 2011.6<br/>
=== <translate>Description</translate> ===
+
'''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/>
<translate><br />
+
 
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up. <br />
+
=== Description ===
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,<br />
+
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are <br />
+
 
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies. <br />
+
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries. <br />
+
 
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and <br />
+
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
remains in the body list.<br />
+
 
<br /></translate>
+
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and remains in the body list.
<source lang="lua">
+
<syntaxhighlight lang="lua">
b2.Body:setActive(flag)
+
b2.Body:setActive(flag)
</source>
+
</syntaxhighlight>
=== <translate>Parameters</translate> ===
+
 
'''flag''': (boolean) <translate>active flag</translate> <br/>
+
=== Parameters ===
 +
'''flag''': (boolean) active flag <br/>
 +
 
 +
{{B2.Body}}

Latest revision as of 17:23, 12 July 2023


Available since: Gideros 2011.6
Class: b2.Body

Description

Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.

If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.

Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.

Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and remains in the body list.

b2.Body:setActive(flag)

Parameters

flag: (boolean) active flag




LiquidFun